Teaching engineering concepts using a combination of software and hardware is always well received by students. In the first year, engineering undergraduates are introduced to a range of concepts from electrical, electronic and software engineering. They operate in an environment with different levels of interest, background knowledge and motivation. Thus it is essential to create a hands-on course unifying the concepts and demonstrating the application of the theoretical concepts taught in the lectures. This paper describes a first-hand experience of programming a microcontroller system to groups of first year undergraduate engineering students, which can be difficult unless a fun and engaging environment is provided. In this paper a first year teaching course is presented, taking students from introduction to graphical programming environment and microcontroller architecture to creating a programme using real sensors and actuators mounted on a robot, to perform a set of tasks.
|Keywords:||Teaching and Learning, Multidisciplinary Learning, Higher Education, Curricula Developments for Control and Other Engineers, Management of Competences and Knowledge, Lego MindStorm NXT, Mobile Robots, Electromechanical Systems, Software Engineering, Software Tools, Educational Robotics, Educational Technology, Blended Learning, Problem Based Learning, Learning in Groups, Student Experience|
Principal Lecturer, School of Mechanical and Automotive Engineering, SEC Faculty, Kingston University, London, UK
Senior Lecturer, School of Mechanical and Automotive Engineering, SEC Faculty, Kingston University, London, UK
Head of School, School of Mechanical and Automotive Engineering, SEC Faculty, Kingston University, London, UK
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