Despite the fact that video games have a reputation “as mindless pursuits used strictly for entertainment” (Rice, 2005), numerous researchers believe that playing them may have positive impacts on students’ learning (e.g., Aldrich, 2004; Elliot, Adams, & Bruckman, 2002; Gee, 2003, 2006; Mohamed & Jaafar, 2010) and cognitive development (Green & Bavelier, 2006; Sherry, 2006). Consequently, the potential value that video games have on students’ overall well being deserves special attention. This paper explores what makes a video game so appealing to players, along with what one can learn by playing video games prior to proposing them as excellent complementary tools for instruction. Specifically, this paper focuses on: 1) how video games may enhance students’ learning when incorporated in educational settings; 2) how playing video games may have a positive effect on students’ cognitive development; and 3) the implications of designing and implementing educational video games within the school.
|Keywords:||Educational Video Games, Learning, Cognitive Development, Emotions|
PhD, Faculty of Education, and Department of Computer Science, Faculty of Mathematic and Science, Brock University, St. Catharines, Ontario, Canada
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