This paper describes a study of video game control schemes. We performed a study of two versions of a video game, the first employing the standard joystick controller (unimodal), the second a combination of joystick and speech-based cursor control mechanisms (multimodal). Eighty subjects played an original video game, called Shepherd Shuffle, whose objective was to herd a group of sheep into a holding pen as quickly as possible. The two versions were compared based on performance and usage metrics as well as a model of Mihaly Csikszentmihalyi’s concept of “Flow”.
|Keywords:||Multimodal Interfaces, Speech-based Control, Digital Gaming, Flow|
Assistant Professor, Mathematical, Computing, and Information Sciences, Jacksonville State University, Jacksonville, AL, USA
IDEaS Professor and Chair of the Human-Centered Computing Division in the School of Computing, School of Computing, Clemson University, Clemson, SC, USA
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