In reality, most university curricula for Intro to Computer Graphics courses focus on art or code. Simply put, these courses take a direction: it's going to be design or algorithmic study. This paper argues that it doesn't need to be this way, in fact it is better for all involved to focus on the intelligent convergence of art/design with the technology tools. This presentation will delineate objectives, introduce strategies, and show outcomes in paint systems, 2D animation, 3D animation, post-production, illustration, and print media in this, a rather unique way to organize the ubiquitous Intro to Computer Graphics course at a liberal arts, undergraduate university.
|Keywords:||Curriculum Development, Computer Graphics, Design, Art, Convergence, Teaching|
Chair, Computer Graphics and Interactive Media, University of Dubuque, Dubuque, Iowa, USA
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