Taking the Magic out of Technology: Anatomy of a Design-Based Computer Graphics Intro Course

By Alan Garfield.

Published by The Technology Collection

Format Price
Article: Print $US10.00
Article: Electronic $US5.00

In reality, most university curricula for Intro to Computer Graphics courses focus on art or code. Simply put, these courses take a direction: it's going to be design or algorithmic study. This paper argues that it doesn't need to be this way, in fact it is better for all involved to focus on the intelligent convergence of art/design with the technology tools. This presentation will delineate objectives, introduce strategies, and show outcomes in paint systems, 2D animation, 3D animation, post-production, illustration, and print media in this, a rather unique way to organize the ubiquitous Intro to Computer Graphics course at a liberal arts, undergraduate university.

Keywords: Curriculum Development, Computer Graphics, Design, Art, Convergence, Teaching

The International Journal of Technology, Knowledge and Society, Volume 3, Issue 2, pp.43-50. Article: Print (Spiral Bound). Article: Electronic (PDF File; 2.470MB).

Prof. Alan Garfield

Chair, Computer Graphics and Interactive Media, University of Dubuque, Dubuque, Iowa, USA

I have over 25 years full time experience in various facets of university level teaching and administration in the areas of computer graphics, fine arts, and multimedia. My work in and out of the classroom has focused on integrating technology with industry in the areas of: web design, product development and deployment, HTML, Java, JavaScript, inter/intra applications, 2D graphics and paint systems, 3D animation for web and video output, computer-based training (CBT), authoring and interface design in multimedia, distance learning, and support issues in technology. Current work focuses on the Electronic Patient Record for web-enabled healthcare in the EU with Donegal Medical Systems.


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