| Social Media Branding Strategies for Higher Education: Comparing Facebook Pages and Web Sites | ||||||
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Through a content analysis, this study looks at 36 universities/colleges listed as being "Up and Coming Schools" in a major U.S. publication and compares their Facebook pages and Web sites. |
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| The ‘Actual’ Online Presence of ‘Good’ Research: Reporting the Case Selection Process | ||||||
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The difficulty in identifying a case in a qualitative research studying technology use in academia, to some extent, illustrates that there is little use of technology to support research activities. |
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| Oil Spills: Determination of Oil Spill Volumes Observed on Water Surfaces | ||||||
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A methodology for determining volume of spilled oil on water surfaces is presented. |
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| "IT Doesn’t Matter" Revisited: Comparing the Perspectives of Executives in Organizations Who Regard Information Technology to Be an Important Differentiator versus Those Who Do Not | ||||||
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This study reveals insights from 655 interviews to compare the perspectives of executives in organizations who regard information technology to be an important differentiator versus those who do not. |
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| Is Mobile Technology in the Classroom a Helpful Tool or a Distraction? A Report of University Students’ Attitudes, Usage Practices, and Suggestions for Policies | ||||||
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This study describes university students' attitudes towards mobile technology use in the classroom. How students report using technology, including perceived benefits and drawbacks, are discussed. Recommendations for policies are provided. |
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| The Potential Use of an Interactive Web-based Informatics Tool to Decrease the Incidence of Human-polar Bear Encounters Along the Western James Bay Coast of Ontario, Canada | ||||||
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The use of a collaborative web-based informatics tool to monitor polar bear encounters with First Nations along the Western James Bay Coast of Ontario, Canada. |
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| User Centered Design and Development of a Game for Exercise in Older Adults | ||||||
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An exploration of the iterative user testing process in the design and development of a game for exercise for older adults. |
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| Games, Glitches, Ghosts: Giving Voice to Enchantment in the Gamic Assemblage | ||||||
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I examine single-player video games through an intersection of ludology and vital materialism to give shape to machinic agency in game play. |
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